Update to 0.0.4!


After a bit of minor playtesting, I have a few adjustments worth releasing!

Anchor

  • Increase Gravity Cannon base damage from 2/3/4 to 3/4/5.
  • Change Gravity Cannon On-Hit effect to always push/pull on hit, but require Hull save or Prone on collision.

Ghost

  • Fix typo in Tactics.
  • Fix typo in Paradox State.

Knight

  • Make Templar’s Shield a base feature.
  • Make Punishing Blow an optional feature.
  • Adjust Champion’s Greatsword:
    • Change Attack from +2/+4/+6 to +1/+2/+3 and +1 Accuracy.
    • Increase damage from 4/6/8 to 5/7/9.
    • Add “become Shredded until the end of their next turn” to On-Crit effect.
  • Clarify Compelled Duel’s effect ceases on the attacker if they attack their opponent.

Napalm

  • Adjust Firefly Drone explosion damage from 3/4/5 to 2/4/6.
  • Change Incendiary Grenade.
    • Change effect to trigger on start of turn or on moving into the area.
    • Change damage from 3/4/5 to 2/4/6.
    • Use wording “on fire” and “extinguished” to make Lancaster Whitewash tie-ins more evident.
  • Change Long-Burn Catalyst.
    • Change from a Trait to a Free Action System.
    • Add Recharge 6+ tag.
    • Use wording “on fire” and “extinguished” to make Lancaster Whitewash tie-ins more evident.
    • Change effect to trigger on start of turn or on moving into the area.
    • Change damage from 6/8/10 Burn to 1/2/3 Heat and 2/3/4 Burn.

Zealot

  • Change Zeal to last until start of Zealot’s first turn each round (for Zealots that take more than one turn per round).

Templates

  • Added new template, “Tempered”, which adds 2 Heatcap to any NPC with more than 1 Stress. For use with optional “Recharge Heat” rule.

Files

Prototype Pattern Groups 0.0.4.pdf 702 kB
Jul 01, 2024
prototype-pattern-groups-data-0.0.4.lcp 13 kB
Jul 01, 2024

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