Update to 0.0.6!


0.0.6

Wide variety of tweaks! Biggest one to note is that Ghost had the names and LCP IDs of its base traits swapped (hopefully won’t break anything since all Ghosts had them to begin with), and the newly-named “Quantum Bond” now has some improved language for its effect.

NPC Classes

Ghost

Shifted language in the Ghost’s kit to refer to their ally as “bonded”. In order to support this, I committed a cardinal sin of LCP management and decided to swap the names and IDs of Paradox State and Quantum Bond. At the very least, these were both base systems that every Ghost would have by default, making this swap more palatable.

Ghost Tactics

Changed language to reference the renamed Quantum Bond.

Paradox State

  • Renamed to “Quantum Bond”.
  • Revised wording to:

    “The Ghost bonds with one tangible adjacent allied character, becoming INTANGIBLE and sharing one of the target’s spaces. While bonded, the target may take 2 Heat as a protocol to gain the Ghost’s PHASE SHIFT feature until the end of the turn. However, if either bonded character takes Heat or a condition, the other character takes the same amount of Heat and receives that condition for the same duration.

    While bonded, the Ghost can only move with the target’s voluntary movement. The bond ends if the Ghost uses this system again, no longer shares a space with the target, or is STUNNED, JAMMED, overheated, or destroyed.”

Quantum Bond

  • Renamed to “Paradox State”.
  • Revised wording to:

    “The next time a hostile action is taken against a character bonded with the Ghost, roll 1d6: On a 4+, the target is INTANGIBLE during the action. This effect does not stack with INVISIBLE.”

String Theory Marionette

  • Reworded to:

    “A character bonded with the Ghost may SKIRMISH or use the QUICK TECH action as a reaction, dealing half damage, Heat, or Burn to all targets.”

Wavefunction Collapse

  • Changed Trigger to “A hostile action is taken against a character bonded with the Ghost.”
  • Changed Effect to “The Ghost may first use PARADOX STATE.”

Split Timestream

  • Changed Trigger to “A character bonded with the Ghost would take structure damage or stress.”

Hatchet

Rocket Bola

  • LCP Bugfix: Corrected name in LCP from “Monomolecular Throwing Axe” to “Rocket Bola”.

Knight

Templar’s Shield

  • Remove “Recharge” tag.
  • Add “3 Heat (Self)” tag.

Punishing Blow

  • Reword Trigger to:

    “The Knight’s duel opponent uses a hostile action that does not include the Knight as a target.”

Mighty Throw

  • Reword Effect to:

    “The Knight throws an adjacent character, pushing them away from the Knight and ignoring terrain and obstructions. Allied characters are thrown up to 5 spaces. Hostile characters must pass a HULL save or be thrown up to 3 spaces and knocked PRONE.”

  • LCP Bugfix: Add “Quick Action” tag.

Mesmerist

Codespike Rapier

  • Reduce Heat on-hit from 2/3/4 to 1/2/3.

Death by Glamour

  • Reword to:

    “Whenever an attack destroys a mirror image, the attacker takes 1/2/3 Heat.”

Napalm

Salamander Thermobaric Catapult

  • Increase Range from 10 to 15.
  • Decrease Line from 10 to 5.

Zealot

Fanatical Charge

  • Add an extra +2 spaces that allies may Boost as a Reaction.

Brand the Heretic

  • Clarify that the “damage cannot be reduced” effect lasts for the rest of the turn.

Templates

Brigand

Commandeer

  • Include that affected Drones cannot be recalled, rewording to:

    “The Brigand targets one hostile DEPLOYABLE or DRONE. Until the end of the scene, the Brigand is treated as the controller of the target DEPLOYABLE or DRONE. DRONES cannot be recalled while affected by this system.

    The original controller can wrest control back with a successful SYSTEMS check as a quick action while the affected DEPLOYABLE or DRONE is within their SENSORS and line of sight.”

Full Changelog: https://github.com/msprijatelj/prototype-pattern-groups-data/compare/0.0.5…0.0.6

Files

Prototype Pattern Groups 0.0.6.pdf 940 kB
82 days ago
prototype-pattern-groups-data-0.0.6.lcp 13 kB
82 days ago

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